Jul 24, 2006, 09:48 AM // 09:48
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#1
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Lion's Arch Merchant
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[Petition] A cure to PvE content restriction
This debate on advanced areas of the game has been going on since the beginning and while Arenanet has tried different methods it's still not working well. I think we can all agree the way that the elite areas in both campaigns are accessed is flawed. But I think I have a solution,why not make elite areas accessible to characters based on titles?
I'm going to use the current content we have as an example. How about making Access to FoW available if your character has the Protector of Tyria (or Cantha) title? Perhaps UW can be unlocked if your character has all the quests completed. Think of the benefits:
*No more dead towns! People will be going through all the towns constantly with their characters trying to complete missions and quests for unlocking the elite areas.
* Better pickup groups! With the way elite areas are accessed now far too many novices can access them. This would also stop people from running through the game considerably just to access the elite areas.
* No pointless grinding! In Factions access to elite areas was based on how much faction your alliance could farm. Doing this doesn't teach you how to play the game. Doing missions and quests to earn your elite areas will not only make you a better team player, but will also make you more knowledgeable on the lore. Also, you won't have to worry about how many people are in your guild/alliance to access the best places.
* And the most obvious benefit, no more PvP favor! Everybody has an equal chance of gaining access to these areas regardless of what region of the world they live in. No more bitterness directed towards PVP players because you can't access the areas you want in PvE.
I think it's a pretty good idea, what do you all think? Sign it if you think this is a better approach. If not, explain why.
Last edited by Tarus From Taros; Jul 24, 2006 at 09:55 AM // 09:55..
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Jul 24, 2006, 10:39 AM // 10:39
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#2
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Forgotten Myth
Profession: N/Me
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/signed
especially i agree with dead town suggestion... now there waay to many dead towns/outposts especialy late missions which is realy annoying.
Since i am PvE player i realy dont want to depend on PvPers when can enter FoW / UW.
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Jul 24, 2006, 10:59 AM // 10:59
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#3
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Doing missions and quests to earn your elite areas will not only make you a better team player...
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...it will also grant you the title "Friend of the Henchies".
Your idea is good in a way but... I don't think there are too many newbies in "elite" missions/areas. Yes there are newbies, as everywhere. But the newbies in ToA are generally not those who run through the whole game to get there. Why? Because they don't know about UW/FoW, because they don't know such places exists untill they randomly arrive in ToA. Newbies (players training their first character) wanna beat the game, complete the missions, first.
Concerning the quests: I'd like to have a title based on the number of quests you have completed (or maybe a second tier for Protector based on that - tier 1 : complete all the bonuses, tier 2 : complete all the quests) but at the moment it doesn't exist so ANET should have to implant this 1st to make it a requirement to have access to the "elite" areas.
However, I agree with you: the current system is not flawless, and I would like something else in the 3rd campaign. But ANET wil probably never change the flavour system. And I think there may be another way to do that, rather than basing the access on completing all the quests or bonuses. Don't ask me what, I don't know. Hopefully, someone (or ANET) will come with THE perfect system.
So, despite the fact that I agree with several statements of yours, I think your idea is not the best, so I'm not going to sign, sorry.
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Jul 24, 2006, 11:06 AM // 11:06
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#4
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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/signed
Not too keen on the Title Suggestion relating to FoW/UW access as being Ascended is enough, although there should be something other than completing just 1 mission for Canthans as Tyrians have to complete 3 and face the dopple or can "cheat" by going to Cantha.
Agree with the issue over Favor 100%, it's a stupid idea and shouldnt interfere with PvE areas IMO
Theres also the issue of nerfs being introduced for PvP balance which completley knackers PvE builds as well but I wont go into that.
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Jul 24, 2006, 11:21 AM // 11:21
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#5
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Omg, i was talking about this with my alliance! like last month, we was talking about what we wanna see in the new guild wars, so...
/Signed!
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Jul 24, 2006, 07:18 PM // 19:18
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#6
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Ascalonian Squire
Join Date: Apr 2006
Guild: Xen of Onslaught
Profession: N/
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I disagree with opening up FoW/UW, since HA play is a major component of GW. I would like to see the different access to Urgoz/Deep that we've been waiting for months to see. Faction farming is a complete failure and one of the most boring styles of play.
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Jul 24, 2006, 07:42 PM // 19:42
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#7
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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If access was granted for Protector of Tyria/Cantha - that would work.
/Signed.
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Jul 24, 2006, 07:56 PM // 19:56
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#8
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Melbourne , Australia
Guild: Crazy Clan[CRAZ]
Profession: W/
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/Signed.
I've lost all incentive and motivation to even finish Hells Precipice(sp?). This would get me off my a** and maybe keep the mission area's more populated.
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Jul 24, 2006, 08:22 PM // 20:22
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#9
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Forgotten Myth
Profession: N/Me
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Quote:
Originally Posted by Aisius
/Signed.
I've lost all incentive and motivation to even finish Hells Precipice(sp?).
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I know the feeling... ( i only finished factions with 3 chars ( same with Hells Precipice ) and i dont know if i ll bother to finish it with other 3 )
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Jul 24, 2006, 08:23 PM // 20:23
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#10
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Krytan Explorer
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well, signed.
but if you are having trouble getting through some of the mission for the lack of a PUG, you should try to get a few guildmates to help ya...
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Jul 24, 2006, 09:01 PM // 21:01
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#11
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: R/Me
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/Signed
I agree with this. This would definitely help relieve some of the frustration caused by a "lack of endgame activity" PvE-Wise. I totally think this is within the power of A.net to start working on.
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Jul 25, 2006, 06:34 AM // 06:34
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#13
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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@OP - I think that your proposed system would work..I really hate the timed bonuses in GW:Factions though..meh, still good though.
/signed
Quote:
Originally Posted by Tarus From Taros
Who knows? Maybe a similar feature could be implemented in PVP too. Like more fiercer arenas that would require a certain level of "Gladiator" title.
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I can't say I like this..Gladiator points don't come *that* easy to everyone, and I think you'd have trouble filling the districts with these requirements anyway. That, and how would you make it more fierce anyway? Just having the title requirement makes it another version of TA, so you might have to increase the # of people in a group, or include other goals other than slaughter the opposing team. (This needs its own thread for real discussion anyway)
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Jul 25, 2006, 09:38 AM // 09:38
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#14
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Dark Angels of Rising Chaos [DaRc]
Profession: W/
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/signed
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Jul 25, 2006, 06:44 PM // 18:44
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#15
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Krytan Explorer
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How about an auto-ferry? you know, the ruling alliance stipulates a price (Anet would provide a maximum and minimum), and players would be able to get ferried by NPCs at the gate by paying that price (kind of like the God offering in the ToA).
A portion of that price would go to the alliance's coffers (such a thing would have to be implemented, of course), and the rest would be dissipated, as a moneysink to keep the economy running. Alternatively, money paid would be all dissipated, but the ruling alliance would get some other sort of bonus, just for bragging rights.
This way, people who like to faction farm would still have an incentive to do so, while other players would have easy access to the elite missions without having to spam LF Ferry around.
Last edited by Solar_Takfar; Jul 25, 2006 at 06:47 PM // 18:47..
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Jul 25, 2006, 07:07 PM // 19:07
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#16
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Furnace Stoker
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/signed
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Jul 25, 2006, 09:34 PM // 21:34
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#17
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Pre-Searing Cadet
Join Date: Jul 2006
Profession: W/Mo
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/signed
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Jul 25, 2006, 11:58 PM // 23:58
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#18
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Krytan Explorer
Join Date: Jul 2005
Location: Right next to the armor crafter.
Profession: Mo/
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/signed
A little suggestion:
Perhaps people with "Friends of Luxon/Kurzick" titles will be able to gain Elite mission access by talking to an NPC
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Jul 26, 2006, 08:07 AM // 08:07
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#20
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Frost Gate Guardian
Join Date: Mar 2006
Location: Newcastle, England
Guild: Xen of Heroes
Profession: W/Mo
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I do think there is a problem with the dead towns/outposts and agree with you there, but I think the Favor of the Gods system works well, otherwise everyone would be constantly farming UW/FoW and there would be even more dead towns/outposts, or Anet would end up nerfing it or something. I know Europe has favor most of the time, and when we lose it all you hear from people in ToA is "UHHH When will we get favor back" or "I'll just sit here and sell my ectos and shards till we get it back".
I do think its a good system, but also not totally fair to those from places like Korea because they very rarely get the favor
Hopefully we will see something great come out of Nightfall. Fingers crossed
/Signed
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